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Clair Obscur Expedition 33’s director revealed that most of his team had never even made a game before dropping a 2025 GOTY ...
Sandfall Interactive’s co-founders discuss future post-launch content plans for the tremendously successful Clair Obscur: ...
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
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Dexerto on MSNClair Obscur: Expedition 33 director says it could never have been made at a AAA studioGame director Guillaume Broche detailed how the project wouldn’t have been feasible at a bigger studio in an interview with Pouce Cafe.
Recent statements by former Ubisoft creative director Guillaume Broche suggest the situation may be more dire than previously thought. Broche, who founded Sandfall Interactive after his tenure at ...
Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating the critically acclaimed RPG while "bored in their ...
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Soap Central on MSNClair Obscur director says AAA studios would’ve taken 20 years to greenlight Expedition 33Expedition 33’s director is of the opinion that the game would have taken over two decades to get the green light had he pitched it to an AAA studio.
Expedition 33 director Guillaume Broche has a recommendation for fans who've already finished the game - The Hundred Line.
After finding himself bored at work during COVID, director Guillaume Broche started looking for employees on social media.
In 2019, Guillaume Broche first opened Unreal Engine’s development tools, curious to see if he could learn their intricacies. At the time, he wasn’t a game developer, he worked in a creative ...
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