For years now, the TASBot team has shown time and again that tool-assisted speedruns—which can feature superhuman input speeds powered by frame-by-frame emulator recordings—can actually work on ...
Jose is a passionate writer and a video game enthusiast from Argentina. Throughout his career, he has contributed to various entertainment platforms, including the prominent Spanish channel Plano de ...
But just how did TASBot—and the team of coders behind it—intend to turn an old game of Super Mario World, running on a standard SNES, into a heavily editable game of Super Mario Maker? Luckily, we had ...
The engineers squeezed as much performance as they could from the 16-bit processors of yore and then turned the job of ...
Can a Linux-powered robot play video games faster than you? Only if he takes a hint from piano rolls...and doesn't desync. Let me begin with a brief history of tool-assisted speedruns. It was 2003.
Every Super Nintendo console should run at the same speed. They were all built in factories with the same components so they should all operate at the steady clip mandated by Nintendo all those years ...
SNES owners have been investigating a strange issue with their consoles where they seem to be getting faster the older they get. It’s a fact of life that the older something gets, the slower and less ...