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To our colleagues in the B.C. post-secondary system, ...
Secure an appropriate classroom space well in advance: Board games require physical space and flexibility. Traditional lecture halls often aren’t conducive to group-based, interactive play. Look for ...
October is Academic Integrity Month! To mark the occasion, we’re hosting a special EdTech Sandbox Series with Ian Linkletter. This session builds on his 2024 sandbox session Beyond Surveillance: The ...
BCcampus is pleased to share Pooling Resources, Building Value: Case Studies in Collaborative Technology and Curriculum Services, a new collection that explores how different initiatives deliver ...
Event Description Join us for a fun and energizing 90-minute Facilitating Learning Online (FLO) workshop to explore innovative course design ideas. Although EdTech and video games have vastly ...
About the Panel In a season once defined by sunshine and rest, summer in British Columbia now brings an ever-present reminder of the climate crisis: wildfires that threaten landscapes, communities, ...
Ethical exploration can also happen through hands-on inquiry like identifying bias in AI-generated content or reflecting on how GenAI might disrupt learning, creativity, or relationships. Even ...
Post by 2020–2021 BCcampus Research Fellow Elle Ting instructional associate at Vancouver Community College’s Centre of Teaching, Learning, and Research. Read Elle’s first post. The creation of the ...
The following is an excerpt from Pulling Together: A Guide for Front-Line Staff, Student Services, and Advisors by Ian Cull, Robert L. A. Hancock, Stephanie McKeown, Michelle Pidgeon, and Adrienne ...
In the midst of the rapid emergence of generative artificial intelligence (AI) technologies—also known as GenAI—like many educators, I find myself both excited and nervous as I gear up for a new ...