Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
Kiri Engine releases Mesh Wrap, a free Blender add-on that makes projecting and scattering 3D-scanned terrain pieces onto base geometry fast, precise, and non-destructive. For those who don’t know the ...